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Introduction to Epic War 2: Son of Destiny

Epic War 2: Son of Destiny sets up a side scrolling tug of war. You lead an army from your stronghold and push across the field. The aim stays clear. Crush the opposing gate before yours falls. Mana powers every summon and spell and it refills over time. You deploy goblins, archers, or knights, then add trolls, angels, and dragons as the roster grows. The castle arrow turret also fires on foes and adds a hands on rhythm between spawns and shots.

After each win you earn cards that unlock units, spells, and upgrades. The campaign map strings together battles that rise in scale. Stages introduce new enemy types and sudden boss pushes. You tune mana gain, turret damage, and unit stats on the upgrade screen between fights. Spells cover control and burst with options like freeze, meteor, heal, and arrow rain. Short story notes tie the Son of Destiny theme to each region and the final siege.

Fights reward timing and clear lanes. Cheap squads soak arrows while slower brutes break lines. Air threats test back rows and make turret aim matter. Many players favor early mana upgrades because fast income keeps waves flowing. Bosses punish sloppy summons, and steady pushes tend to beat reckless charges. The blend of manual aiming, simple economy, and big unit payoffs gives each battle a firm pace.