Introduction to Zombie Launcher 2
Zombie Launcher 2 sticks to a clear idea. You fire a floppy zombie from a cannon and tag every orange in the stage. Drag to set angle and power then release to fire. Oranges sit in odd spots and reward smart bank shots off walls. The game limits your launches and each attempt matters.
Stages mix bumpers, teleport pads, moving lifts, and doors that open with a button. Some layouts offer two cannons and swapping between them opens new angles. Saws and spikes shred your shot on contact. Clean arcs help more than brute force. A neat chain reaction can drop a crate onto a switch and bounce your next shot toward the last orange.
The sequel feels snappier than the first game and adds fresh toys like gravity wells and sticky boards. The look stays bright and clean. Each shot follows a steady arc. That helps you judge bank angles with confidence. Quick restarts keep the loop fast and shaving a shot or two bumps your score. Short sessions fit well. Tough levels can still hold your focus for longer than planned.