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Get to Know About GemCraft Chapter Zero: Gem of Eternity

GemCraft Chapter Zero: Gem of Eternity puts you in the role of a lone wizard on a hunt for an ancient relic. You craft magical gems and slot them into towers to stop waves of monsters that cross each field. The map unfolds as a chain of battlefields. Each win unlocks new routes and skills. The story stays light and keeps the focus on planning and precision.

You shape the fight through gems. Each color brings a clear effect such as poison that deals damage over time, slow that reduces speed, and armor tearing that lowers defenses. Other colors add chain hits, critical spikes, or mana leech to fuel your energy. You fuse matching gems to raise the grade and boost damage and range. You can also mix colors to stack effects at a cost to raw power. Towers fire from safe spots. Traps sit on the path and apply their effect on contact. Amplifiers placed nearby boost them. Under pressure you throw a gem onto the path for a burst. You also cast spells that halt a surge or strip armor.

Progress carries over between battles. You spend skill points on cheaper construction, stronger fusions, faster mana gain, and more effective spells. Cleared maps unlock extra variants with longer waves, enemy buffs, or limits on towers. These variants push you to revisit a field with a new plan. Unique guardians appear on some maps and demand high grade gems and focused targeting. The campaign rises in difficulty at a steady pace and rewards careful planning.