About Take It Down XP
Take It Down XP turns careful clicks into chain reactions. You guide a hard-hat crew trying to lower a carved idol beneath a hazard line without breaking it. Each stage stacks wood beams and stone blocks into wobbly towers, and every piece you remove shifts weight and tilts the build.
The rules stay clear. You can delete wood. You cannot remove metal. Some stages pack TNT that blasts supports. Others hang the idol from ropes you can cut. Spikes and edges punish sloppy moves. Success needs timing and a steady pace. Tap one piece, watch the sway, then pick the next move. Keep the idol steady and drop it under the painted line.
XP adds more puzzles and a sharper curve. Early sets give wide platforms and simple supports. Later layouts tighten space and limit safe clicks. Clean runs use fewer removals and keep momentum in check. For dependable clears, work from the top, pause after each shift, and save explosives for tight spots.