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Introduction to Magneboy

Magneboy turns magnetism into a hands-on puzzle adventure. You guide a small robot that flips between north and south charge. Flip to pull metal close or push it away. Each level sets a clear goal inside a tight layout. The art uses bold pixels and bright colors that read fast. Sharp sound cues mark flips, grabs, and moves.

You swap color on the fly and the whole room responds. Magnet pads on floors and walls grab you when the pull lines up. Rails carry you when you keep the charge steady. Metal crates slide into place as you tug them from a short distance. Spikes and crushers punish sloppy timing. Patrol bots follow simple paths and react when your field gets near.

The level order builds skill step by step. Early rooms teach one idea at a time with space to test it. Later stages mix switches, moving magnets, and layered routes that test planning. You restart fast after a mistake, which keeps the pace steady. Short runs make it easy to tweak a plan and nail the exit.