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About Mekabolt

Mekabolt drops you into a robot theme park that malfunctioned. You play a tech who grabs the Mekabolt tool and heads out to shut down rogue machines. Each stage asks you to collect batteries and reach the exit while robots stomp, fly, and shoot across the map.

The trick sits in the tool. It does not destroy robots. One shot switches their behavior and turns them into helpers. A walking bot freezes and becomes a safe step. A drone can hover and act like a moving lift after another hit. Turrets flip into platforms or trigger switches. Hazards still sting, but restarts happen fast and checkpoints break up longer rooms. Controls respond fast and jumps land where you expect.

Levels stay short and focused, with four themed zones and about 100 stages that add new ideas at a steady pace. Puzzles ask for clean timing and simple planning, not fuss. Pixel art uses bright colors and clear silhouettes, and the retro-style music keeps a brisk tempo. Quick runs fit short sessions, while chasing faster routes adds extra depth for repeat plays.