About Five Nights at Freddy's
Five Nights at Freddy’s puts players in the night guard’s chair at a family pizza place. The mascots roam after dark and look for intruders. Players watch camera feeds and try to last until morning. The shift runs from midnight to six. Each night gets tougher as patterns change and mistakes snowball. Scott Cawthon released the game in 2014.
Players flip through cameras to track Freddy, Bonnie, Chica, and Foxy. Door switches and hallway lights give short safety at the cost of power. Every action draws from one meter that drains fast. A dead meter leaves the office in darkness and Freddy moves in. Sound cues guide timing, like footsteps, laughter, and kitchen noise. Foxy bolts from Pirate Cove after long neglect. Freddy slips through blind spots. Clearing five shifts unlocks a harder sixth night and a custom setup.
Players manage risk inside a tight loop of watching, listening, and reacting. The art stays sparse and the frames stay still. That pushes focus toward timing and power use. Phone calls and posters drop clues about missing children and haunted suits. Many players build long timelines from those details and debate motives for each mascot. Short sessions and simple rules helped the game spread through player videos. Later entries add new tools such as a mask and a music box. The first game stays centered on survival from the chair.