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About Dead of Night

Dead of Night strands you in a crumbling seaside hotel after a school trip derails. You play Maya and search for your missing friends. You also hunt for an escape. A volatile host named Jimmy prowls the halls and cuts off safe routes. The game blends filmed performances with first person exploration and keeps every corridor tight.

You move room to room and learn the layout floor by floor. You listen for footsteps and muffled breathing to judge distance. You use the door’s peephole before you step back into the corridor. Jimmy closes in fast. You slip into a wardrobe or bathroom and hold your breath. A small mirror points toward the next clue. A spirit box lets you talk with trapped guests. They share events from their lives. You link their testimonies to items you find to open new questions and access locked spaces.

The hotel works like a maze with looping corridors and numbered doors. New players get lost at first. Keys for rooms and stairs gate progress and force careful routing. A compass helps you track spirits without losing bearings. Poor timing leads to a blow to the head and stolen gear. That risk raises the stakes. Short sprints between safe rooms create steady tension and reward patience. You gather evidence across the hotel. You assemble a clear timeline that reveals how the past shaped Jimmy’s choices.