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About Age of War

Age of War blends base defense with straight lane battles. Two forts face each other, and both sides train troops that march forward. Every kill grants gold and experience that drive your next move. You choose between swelling your line, adding turrets, or jumping to a new era. The match ends when one side breaks the other fort.

In each age the roster changes and the stakes rise. It starts with clubmen and slings. Later you see knights with catapults, muskets and cannons, modern armor, and finally future bots. You mount turrets on the fort and swap models as you progress. Gold pays for units and guns, while experience unlocks the next age. Each era also brings a one-shot special, like a rock shower early on or a laser blast at the end. Unit costs and build timers set the pace and stop mindless floods.

You win more by pacing than by rushing. Early on, sturdy turrets and steady troops hold the line while you bank experience for the first upgrade. Midgame turns on timing. An age jump resets momentum and leaves gaps you need to cover. Strong counters help, like armored tanks against rifles or fast bots that slip past slow guns. Saving the special for a clogged lane or a final push often swings a fight, and a strike right after the rival evolves hits hard. The game rewards small reads and simple choices that stack into a clean win.