Introduction to Causality 1
Causality 1 starts the stickman chain-reaction series with a clear goal. You must remove every character through accidents while keeping witnesses in the dark. Each scene plays like a tiny puzzle box. You click people and objects to trigger short animations. Order matters as much as timing. One wrong click exposes a death and ends the run.
The game builds tension through small routines. Characters walk, wait, and interact on loops. You watch a cycle, then pick a moment to act. A switch might open a door, a door might block a view. That change shifts paths and isolates someone. Failures teach safe windows and clean exits.
Progress comes from observation and experiment. Start by mapping who sees what and when. Create distractions to split groups, then trigger hazards in sequence. Short levels encourage quick restarts and steady learning. The simple stick art keeps attention on timing and cause and effect. Causality 1 rewards careful plans that end with every stickman eliminated and no witness left.