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Learn About the Game Civilizations War

Civilizations War plays like a fast real-time strategy game about territory. You command a growing culture and send units from one site to the next. Each stronghold shows its garrison size and the numbers decide each clash. You select a source, choose how many troops to dispatch, and watch the line move along the path. Capture a point and it starts training fresh soldiers and boosts your growth. You can upgrade key hubs to raise capacity and speed, and you keep routes short to avoid wasted strength.

Maps pack neutral towers, temples, and resource nodes that shape the flow. Temples unlock burst abilities like Freeze, Haste, and Shield. Resource sites feed energy that powers those abilities. Neutral towers fire on any army that passes, then flip control if you overrun them. Some stages add fog that hides garrisons until you scout. Others use gates that open on a timer. Rival leaders press from several angles, so each order matters and a sloppy jump can turn a lead into a scramble.

The campaign rolls through a string of missions with clear goals. Wins grant stars and skill points you spend on perks like faster training, stronger powers, and sturdier forts. Optional goals ask you to finish under a time cap or hold artifacts for a set count. A skirmish setup lets you pick a map and faction and tweak bot strength for practice. Visuals use bold icons that read fast and sound cues flag attacks without clutter. The loop rewards clean routes, quick reads, and steady upgrades.