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Introduction to Crazy Gravity

Crazy Gravity puts you in a tiny suit with a big problem. Your lander crashes on a lonely moon. You hold one trick called a gravity switch. Flip up or down to cross gaps and dodge hazards. Reach the hatch at the end of each stage. The goal stays clear while the route keeps changing.

Levels stay small but packed with traps and timing tests. Spikes line ceilings and floors while lasers sweep corridors. Moving platforms sync with switches that flip fields on contact. Inverted footing changes jump arcs and momentum. Each step needs intent. Controls feel tight and quick. Resets happen fast after a mistake. Short runs invite another try and a cleaner route.

The art uses clean pixel tiles with bold colors that separate hazards. Sound cues pop during flips and landings and help with timing. The soundtrack leans on light synth patterns that keep focus. New wrinkles arrive at a steady pace through gravity zones and moving traps and timed doors. The difficulty climbs yet stays fair through readable layouts and quick restarts. The design rewards patience and practice and small wins.