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Introduction to Desktop Tower Defense

Desktop Tower Defense turns a blank grid into a puzzle of paths and choke points. You place towers to shape the route enemies follow. The game stops you from sealing the exit. Smart gaps and bends make the difference. Simple doodle art keeps the screen readable, and health bars show how each wave goes.

Each tower fills a role. Some hit fast with short range. Others fire splash shots and clear clusters. Slow effects buy time. Dedicated anti-air handles flying enemies. You earn gold for every kill and spend it on upgrades or fresh placements. You can build during a wave. Sell a weak tower to pivot between waves. Waves mix fast runners, armored brutes, and boss units. These waves push you to adjust the maze and damage spread.

The draw comes from tight feedback and a steady learning curve. Early runs teach spacing. Later attempts sharpen timing and resource use. The game includes different modes and difficulty settings. They alter wave size and pacing. High scores come from careful path design and efficient upgrades. Short sessions feel focused, and long runs reward patient planning and small tweaks from one layout to the next.