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Info About Dibbles For the Greater Good

Dibbles For the Greater Good turns a rescue mission into a puzzle gauntlet. You guide a tiny king across each map. Loyal Dibbles clear the path and give their lives so the crown reaches the exit. Maps use clean layouts and clear hazards, so you read the field at a glance.

You do not control the crowd directly. You drop command stones on the ground and the first Dibble to touch one takes the job. Common orders include Bridge, Block, Dig, Climb, and Explode. Each order triggers once and the worker dies after it completes. You get a limited set for each level. Planning and timing matter. The king follows the line of march and never picks up orders, so helpers act first.

Levels teach ideas fast and then twist them into tougher layouts. Early stages handle single gaps and simple walls. Later maps demand ladders over traps, bridges across chasms, and blockers that redirect the stream. The art uses bold shapes and bright colors that make actions easy to read. Sound cues snap with each sacrifice and set a steady rhythm. Finishing a stage depends on clean placement and solid timing because every step comes from your plan.