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About Epic War

Epic War pits two fortresses on opposite ends of a lane and turns the space between into a tug-of-war. You spend mana that refills over time to play unit cards and push the frontline. Each card has a cooldown, so timing matters. Units march forward on their own and clash where the lines meet. You switch between attack, hold, and retreat to steer the flow. The castle bow adds steady support, and well-placed shots can peel off threats before they reach your troops.

Stages ramp up with stronger waves, mixed enemy types, and bosses that test your lineup. Victories pay gold for upgrades to mana rate, unit stats, spell power, and castle health. Beating maps unlocks fresh cards and abilities, then the game asks you to choose a small deck for each fight. Flying foes demand archers or other anti-air tools. Heavy armor calls for giants, knights, or damage from spells. The squad you bring sets the pace of every battle.

Lead with shielded units and keep archers or mages safe behind them. Avoid flooding the lane when you lack mana to support the push. Save area-of-effect spells for clustered enemies or to stop a boss swing. Tap retreat to regroup when the line thins, then relaunch once key cards come off cooldown. Invest in mana regeneration early, then pour upgrades into two or three core units that carry your plan. That steady approach helps clear late maps without frantic scrambles.