Introduction to Factory Balls 2
Factory Balls 2 builds on a simple, clever idea. You begin with a plain white ball and a picture on the box. The picture shows the goal. Your task is to match that design with a small set of tools around the workspace. The game teaches through play and skips long instructions.
The tools look basic, yet they combine in playful ways. Paint buckets change color. Belts and tape block parts to make stripes and clean rings. Covers protect areas you need to keep clean. You drag the ball onto each tool and stack layers step by step. Layers matter. Plan the order and track what each layer hides. Mistakes happen. Toss the ball in the trash and try again.
Later levels ask for sharper thinking and cleaner moves. New colors appear and layers stack deeper. Patterns call for precise halves, bands, and rings. There is no timer, and you can reset without pressure. The appeal comes from working out the sequence, fixing mistakes fast, and watching the finished ball drop into the box. The design encourages patience and steady logic.