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Info About Fireboy and Watergirl 2: in The Light Temple

Fireboy and Watergirl 2: in The Light Temple adds a fresh twist to the co-op formula. You still run and jump through puzzling rooms. Light now drives most actions. Beams hit sensors and doors slide open. Light moves across mirrors and triggers platforms. Each stage rewards steady movement and clear decisions.

Fireboy handles lava and collects red gems. Watergirl handles water and collects blue gems. Neither survives the green goo. Each hero finishes at a matching door. Fireboy avoids water pools and Watergirl avoids lava. You swap between them or play side by side. Levers, push boxes, and pressure plates set the pace. The stars of this temple are mirrors and splitters. Splitters divide one beam into two. You tilt or rotate them to redirect a beam into a sensor. A gate then lifts or a lift starts.

The map shows branching paths and optional detours. Early rooms teach simple tricks with a single mirror. Later rooms mix moving platforms, timed buttons, and crisscross routes. Precise timing trims wasted steps and speeds progress. The game tracks both time and steps. Fast runs earn higher ranks and invite replays.