Introduction to Forgotten Hill: The Wardrobe – Chapter 1
Forgotten Hill: The Wardrobe – Chapter 1 opens in a creaking house that keeps secrets behind a tall, old wardrobe. Open the doors and new rooms appear, filled with objects that twist familiar shapes into something unsettling. You track a grounded story through toys, portraits, and handwritten notes that hint at what happened to the people who lived there.
You search every corner and gather items that feed into a steady chain of puzzles. Notes hide number codes. Wall marks point to symbol orders. You combine pieces to make tools like keys, cranks, and lenses. The game leans on logic and observation, with tasks such as sliding tiles, rotating rings to align emblems, matching patterns on locks, and arranging objects based on clues in photographs. Each solution unlocks another drawer, cabinet, or door inside the wardrobe.
The art uses muted colors and rough textures that make everything feel worn and unsafe. Sound design adds slow creaks, soft clock ticks, and a thin music box line that keeps steady pressure without noise overload. The chapter plays in a compact session with a clear difficulty curve, and the puzzles reward close reading of notes and careful inspection of props. It emphasizes atmosphere over shocks and offers a concise slice of the wider Forgotten Hill world that newcomers can follow with ease.