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Play Online Level Editor 1: The Game

Level Editor 1: The Game turns a platformer into a build-as-you-go puzzle. You guide a stick figure to the exit while dropping parts that reshape each stage. It plays like a mix of running, quick planning, and clean execution.

Each level hands you a small toolbox with platforms, ladders, springs, and crates. You drag pieces into place, then move and test the route. The game limits placements, so every block matters. Spikes, pits, and awkward gaps punish lazy layouts. You cannot slap pieces anywhere. Some tiles block building, and the hero still needs room to jump.

Success comes from scouting the map, planning a path, and adjusting on the fly. Fast runs with smart builds raise your score, and extra coins add a tidy bonus. The art stays simple and readable, which helps you focus on the puzzle. The loop stays tight. Early stages teach the rules. Later screens push harder.