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Introduction to Necronator

Necronator blends deck-building with real-time strategy. You command an undead warband that advances along set roads and crushes fortified points. Each map uses lanes and choke points that shape the fight. You drop units, cast spells, and push the front line while defenders counterattack. The tone keeps light humor, and the pace stays brisk.

Your deck holds units, support cards, and tools for income. Cards cost mana that builds over time and rewards good timing. Skeleton swarms pin foes. Necromancers raise fresh troops. Siege carts break towers. Frost blasts stall archers, and buffs keep champions alive. After each battle you choose a route and tune the deck. Shops sell upgrades and removals. You also find items that change how cards behave. Bosses cap each region with patterns that test placement and tempo.

Runs move fast, and most maps finish in minutes. The art stays colorful and clear and helps you track units and projectiles. Sound cues flag big swings in a lane. Different commanders shift your plan with unique starting cards and traits. One favors cheap swarms. Another leans on sturdy elites. A third stacks slowing and weakening spells. The game rewards clean economy, steady pressure, and smart lanes. Short matches invite repeat runs and build experimentation.