Full Screen

About Pac-Man

Namco released Pac-Man in 1980. Toru Iwatani led the team behind it. You guide a yellow character through a blue maze. Eat pellets and keep moving. Four ghosts hunt you at every turn. Power pellets let you chase them for a short time. Fruit pops up for extra points.

The maze has two tunnels that wrap the screen. Skilled players use them to shake a tail. Each ghost behaves in a different way. Blinky tracks your path and speeds up as you score. Pinky aims for spots in front of you. Inky uses both you and Blinky to set a target. Clyde drifts and often drops to the lower left.

Scoring grows fast when you chain ghost eats with one power pellet. Tight turns cut distance and buy breathing room. Fans learned patterns for early stages. The game hits a split screen at level 256, which breaks the right half. High score runs test nerves and focus. The round hero and simple rules shaped character-led games for years.