Introduction to Rampage Rex
Rampage Rex puts you in charge of a hungry T‑Rex inside a guarded museum. Each level sets a clear goal: smash the marked exhibits and reach the exit before the alarm maxes out. Guards follow strict routes and cameras sweep in patterns. Timing matters more than speed.
Controls stay simple. You move, jump, and chomp. Crates become steps. Floor switches open gates. Fallen statues provide cover and block beams. Vision cones show danger zones and the alert meter climbs fast. Perfect runs demand clean paths, no detections, and complete destruction.
Level design layers new ideas at a steady pace. Early rooms teach basics with one patrol and a single camera. Later stages add split paths, timed doors, and tighter routes. Instant restarts support quick iteration and short sessions. Bold cartoon art and chunky effects present the chaos with clarity. The loop stays compact, punchy, and built for repeat attempts.