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Introduction to Red Ball 4 – Vol. 3

Red Ball 4 – Vol. 3 sends the little hero off the planet to face the square army on the Moon. The stages lean on low gravity, slick metal platforms, and punishing traps that demand steady control. The look stays bright and clean while the path grows trickier with every screen.

The core moves stay the same. You roll, hop, and push crates to open new routes. Switches lift bridges while lasers seal narrow corridors. Enemy squares patrol ramps and ledges. You stomp them from above or steer them into hazards. Stars line risky paths and hide in corners, so exploration pays off. Slopes help you build speed for longer jumps.

Difficulty rises at a fair pace and ends with a final boss. The fight rewards clean timing and quick reads. Checkpoints ease the sting but careless play still costs time. Careful jumps help on light gravity stretches and sturdy crates block some beams. Fast runs flow as you chain slopes, bounces, and switch hits without stops. This volume delivers focused puzzles and sharp action from start to finish.