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Get to Know About Sandman

Sandman is a 2D horror adventure. You follow Sophie Grundler. She cannot sleep and everyone around her falls into a deep slumber. Streets sit empty and clocks stall. The city looks caught between night and morning. You help Sophie track the source to the Sandman. He enforces rest. She steps into a chain of dreamlike zones to confront him.

Play centers on exploration and puzzle solving. You search classrooms, alleys, and corridors for clues and tools. Locked doors and switch puzzles block the way. Some scenes add chase sequences. They demand a short sprint and a clear route. You can hide in cabinets or slip through side rooms to shake threats. Choices at key moments change scenes and lead to several endings. A first run takes a few hours.

You see pixel sprites and muted colors with sharp contrasts in shadow. Tight rooms give way to abstract dream spaces with giant clocks and silent forests. Dialogue stays brief and uses plain language. It touches on family strain, loneliness, and fear of sleep. You notice cameos from other entries in the Strange Men series. They link threads across stories. Sound cues mark danger. Sparse music leaves long stretches of quiet. This structure keeps the pace steady and supports a second run to view different routes.