Get to Know About Siegius
Siegius mixes side-scrolling battles with real-time strategy. You lead a Roman army through a campaign about conquest and rival tribes. The story flips later as you command the opposition with its own units and tone. Maps link into a path with brief cutscenes and short dialogue. Battles run across lanes where troops march toward an enemy stronghold.
Gold builds during a match and you spend it to summon swordsmen, spearmen, archers, cavalry, and siege support. Each unit fills a role and rewards timing. Spearmen stop horse charges. Archers punish slow infantry. Cavalry break a line if you cover them. Spells add bursts of control, like fire bombs, rockfalls, and heals. When your forces smash the gate, the stage ends with a win. Between missions you buy upgrades that boost health, damage, and cost, and you pick a lineup that fits the next map.
The game pushes you to read the flow rather than turtle. Stagger summons to keep pressure on lanes, then drop a spell when a heavy wave gathers. Protect fragile archers with a cheap shield unit. Save fast troops to chase mages and siege crews. Boss encounters change the pace with big health pools and timed skills, so spacing and cooldown management matter. Bright art and punchy sound sell each clash, and stages add new twists with bridges, chokepoints, and fortified gates that call for different unit mixes.