Get to Know About Sonny
Sonny is a turn-based role-playing game from Armor Games and designer Krin. You wake as a conscious zombie with no memory and a simple goal. You must survive. You track scraps of truth while fighting soldiers, raiders, and lab creatures. Short scenes link the battles and keep the journey moving.
Combat uses a turn order and skills that recharge after use. You shape a build through branching skills and gear. Each choice changes your role in the team. You might stop enemy casts. You might guard allies. You might lean on lingering damage. Companions follow behavior presets that you tweak for each fight. Bosses demand careful timing and a clear plan.
Progress follows a steady rhythm. Battles grant gear and points for attributes and skills. Enemy groups push you to rethink builds rather than mindless leveling. The art uses bold lines and stark colors that match the ruined settings. The music keeps a steady drive and leaves space for the action. The result is a tight tactical loop that favors patience and smart choices.