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About Telepath RPG Chapter 1

Telepath RPG Chapter 1 introduces a small, story-driven tactics game. You step into the boots of a young telepath who trains, takes missions, and deals with clashing groups. The world blends psychic combat with odd technology and quiet intrigue. Dialogue choices shape your path and can unlock short side tasks. The scope stays tight, so the story moves at a steady clip.

Battles play out on a square grid with turns. You guide a handful of characters, set up angles, and strike from safe tiles. Skills tap a pool of energy, and each move needs clear timing. Mind Blast and protective shields sit next to simple elemental tricks, which gives options at close and mid range. You grow stronger through training between battles and by upgrading your kit. Mistakes drain health fast, so smart positioning matters.

You see clean 2D sprites and simple effects that keep the field readable. The music stays low key and supports the slow pace of planning moves. The chapter introduces the series and sets the tone for later entries. You get turn-based challenges alongside character-driven choices. That mix creates a compact tactics story with clear rules and a steady learning curve.