About The Keeper of 4 Elements
The Keeper of 4 Elements blends classic defense play with a monk’s magic. You guard a remote island and a temple that holds elemental power. Waves of raiders march along winding paths toward the shrine. You place elemental towers at fixed spots and stop each wave. The pacing stays steady and the map layouts demand planning.
Each element fills a clear role. Fire burns groups and deals damage over time. Water slows units and controls crowds. Earth hits hard and breaks tough armor. Air fires fast and covers flying threats. You upgrade each structure and unlock extra effects as you progress. The Keeper also casts timed spells that swing tough waves. Coins from fallen foes fund placement and upgrades.
Enemy squads include fast units, armored foes, and boss waves. Some maps split paths and force wide coverage. Terrain and chokepoints change what plan works best. Clearing stages unlocks new perks and harder challenge tiers. Replaying levels yields more resources and sharper builds. The design favors clear choices and steady growth across the campaign.